Climb a floor at a time. Each floor is a row of tiles and some of them are traps. Pick a safe one and you move up and the multiplier grows. Pick a trap and the climb is over.
Difficulty decides how many traps sit in each row. Easy gives you plenty of room and pays slowly. Hardcore is nearly all trap and pays accordingly.
Take the money at the end of any floor. As in Mines, the edge is charged once rather than per floor, so stopping early and pushing on are worth the same to us and the choice is yours alone.
Every trap on every floor is placed from the round's seed before you touch the first tile, so the tower does not rearrange itself around your picks. Reveal the seed afterwards and the same traps come back.
What do the Tower difficulties change?
How many traps sit in each row. The picker prints the safe and trap count per row for each setting, so an easy tower has plenty of room and pays slowly, and the hardest one is nearly all trap and pays accordingly.
When can I cash out in Tower?
At the end of any floor. The panel shows what the next floor would pay before you pick, and the edge is charged once at the end rather than per floor, so stopping early and pushing on are worth the same to the house.
Does Tower have autobet?
Yes. Set the number of rounds, how many floors to climb before cashing out, and stop conditions on profit or loss. Auto-select picks a tile on the live row for you in a manual round as well.