Climb a floor at a time. Each floor is a row of tiles with one trap hidden in it. Pick a safe one and you move up and the multiplier grows. Pick the trap and the climb is over. The ladder beside the tower shows what every floor pays, and when the round ends the whole tower turns over, so you see where every trap was.
Difficulty decides how many tiles share each floor's one trap. Easy gives you the widest row and pays slowly; Hard leaves the fewest safe tiles and pays the most.
Take the money at the end of any floor. As in Mines, the edge is charged once rather than per floor, so stopping early and pushing on are worth the same to us and the choice is yours alone.
Every trap on every floor is placed from the round's seed before you touch the first tile, so the tower does not rearrange itself around your picks. Reveal the seed afterwards and the same traps come back.
What do the Tower difficulties change?
How many tiles share each floor's one trap. The picker prints the safe and trap count per row for each setting, so an easy tower has the most room and pays slowly, and a hard one has the fewest safe tiles and pays the most.
When can I cash out in Tower?
At the end of any floor. The panel shows what the next floor would pay before you pick, and the edge is charged once at the end rather than per floor, so stopping early and pushing on are worth the same to the house.
Does Tower have autobet?
Yes. Set the number of rounds, how many floors to climb before cashing out, and stop conditions on profit or loss. AUTO PICK picks a tile on the live row for you in a manual round as well.
Can I play Tower with the keyboard?
Yes. Click the tower or tab to it, then press a number to pick that tile on the live floor, counting from the left, so 1 is the first tile. A key does nothing while your last pick is still being answered.